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About Victoria VR

Victoria VR: Open-Source AI Platform for the 3D Internet Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet. Key Sectors and Applications • AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors • Generative AI: Spatial models convert text to assets, worlds, and logic. • AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks • AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync). • Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop. • Enterprise Applications: No-code twins, configurators, virtual stores and showrooms. • Education & Training: No-code modules for simulations, learning, and workforce training. • Gaming: Games and experiences building, AI avatars and cross-platform publishing. • AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data. • Generative AI: Prompt-based creation of environments, assets, and logic. • AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees. • Spatial Computing: Cross-platform tools enabling real-time interactive applications. • Education & Training: No-code modules for simulations, learning, and workforce training. • Enterprise Applications: Collaboration, data visualization, and AI copilots for operations. • AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services. Core Components of the Platform • VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins. • AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge). • AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration. • AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises. • Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy. Target Audiences • Independent creators & studios – zero-code content creation. • Brands & retail – virtual storefronts, AI-powered customer service. • Education & training providers – simulations and AI tutors. • Enterprises – AI copilots, collaboration environments, and spatial data rooms. • General users – immersive applications with built-in onboarding experiences. Why It Matters • Time-to-content collapses: Creation cycles shrink from weeks to hours. • Accessibility: Zero-code tools and cross-device access reduce entry barriers. • Economy with utility: $VR token underpins transactions, subscriptions, and rewards. • Sustainability: Utility-driven design replaces speculative models. • Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade

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10/16/2025, 10:15:31 PM

Trading Insights

Searched

7

Market Stats

Market Cap

$79.90M

-7.79%

FDV

$79.90M

Circ. Supply

17B VR

Max Supply

17B VR

Total Supply

17B VR

Diluted Valuation

$79.41M

Performance

Popularity

Not enough data

Dominance

0%

Volume (24H)

$3.09M

25.92%

Volume (7D)

$21.78M

Volume (30D)

$53.68M

All time high

$0.71

Price Change (1Y)

-24.8%

Additional details

Market details

VR vs markets

↘ 53.98%

VR vs BTC

↘ 53.62%

VR vs ETH

↘ 49.93%

Tags

vr-ar

ai-big-data

collectibles-nfts

gaming

+3

Network & Addresses

Network
Address

Ethereum

0x7d5121505149065b562C789A0145eD750e6E8cdD

Price history

Time
Price
Change
Today
$0.0048
↘ 8.70%
1 Day
$0.0051
↘ 7.89%
1 Week
$0.0061
↘ 23.09%
1 Month
$0.0038
↗ 25.14%
1 Year
$0.0063
↘ 24.80%

FAQ

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Victoria VR news

Social stats

Popularity in posts

#2217

Contributors

19

Posts

57

% About Victoria VR

0.009%

0

Hold times

0 days

X (Twitter)

33.61% bullish

Sentiment

4.4 ★

Highlights

19 unique individuals are talking about Victoria VR and it is ranked #2,217 in most mentions and activity from collected posts. In the last 24 hours, across all social media platforms, Victoria VR has an average sentiment score of 88 out of 5. Finally, Victoria VR is becoming less newsworthy, with 0 news articles published about Victoria VR.

On Twitter, people are mostly neutral about Victoria VR. There were 34.93% of tweets with bullish sentiment compared to 3.92% of tweets with a bearish sentiment about Victoria VR. 65.07% of tweets were neutral about Victoria VR. These sentiments are based on 118 tweets.

On Reddit, Victoria VR was mentioned in 0 Reddit posts and there were 0 comments about Victoria VR. On average, there were less upvotes compared to downvotes on Reddit posts and more upvotes compared to downvotes on Reddit comments.

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