About Victoria VR

Victoria VR: Open-Source AI Platform for the 3D Internet Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet. Key Sectors and Applications • AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors • Generative AI: Spatial models convert text to assets, worlds, and logic. • AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks • AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync). • Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop. • Enterprise Applications: No-code twins, configurators, virtual stores and showrooms. • Education & Training: No-code modules for simulations, learning, and workforce training. • Gaming: Games and experiences building, AI avatars and cross-platform publishing. • AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data. • Generative AI: Prompt-based creation of environments, assets, and logic. • AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees. • Spatial Computing: Cross-platform tools enabling real-time interactive applications. • Education & Training: No-code modules for simulations, learning, and workforce training. • Enterprise Applications: Collaboration, data visualization, and AI copilots for operations. • AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services. Core Components of the Platform • VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins. • AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge). • AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration. • AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises. • Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy. Target Audiences • Independent creators & studios – zero-code content creation. • Brands & retail – virtual storefronts, AI-powered customer service. • Education & training providers – simulations and AI tutors. • Enterprises – AI copilots, collaboration environments, and spatial data rooms. • General users – immersive applications with built-in onboarding experiences. Why It Matters • Time-to-content collapses: Creation cycles shrink from weeks to hours. • Accessibility: Zero-code tools and cross-device access reduce entry barriers. • Economy with utility: $VR token underpins transactions, subscriptions, and rewards. • Sustainability: Utility-driven design replaces speculative models. • Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade

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1/30/2026, 6:21:19 PM

Trading Insights

Searched

1

Market Stats

Market Cap

$59.16M

0.13%

FDV

$59.16M

Circ. Supply

17B VR

Max Supply

17B VR

Total Supply

17B VR

Diluted Valuation

$58.66M

Performance

Popularity

Not enough data

Dominance

0%

Volume (24H)

$928.66K

6.01%

Volume (7D)

$6.08M

Volume (30D)

$27.96M

All time high

$0.71

Price Change (1Y)

Not enough data

65.39%

Additional details

Market details

VR vs markets

↘ 57.46%

VR vs BTC

↘ 56.16%

VR vs ETH

↘ 58.35%

Tags

vr-ar

ai-big-data

collectibles-nfts

gaming

+3

Network & Addresses

Network
Address

Ethereum

0x7d5121505149065b562C789A0145eD750e6E8cdD

Price history

Time
Price
Change
Today
$0.0035
+0.33%
1 Day
$0.0035
+0.33%
1 Week
$0.0036
-2.86%
1 Month
$0.0042
-15.56%
1 Year
$0.0101
-65.39%

FAQ

Victoria VR (VR) is the blockchain-based, open-source virtual reality metaverse with realistic graphics. According to the whitepaper, Victoria network is built on the unreal engine (UE), created and owned by its users. Unreal engine is a suite of combined tools for game developers to develop and create games, visualizations, and simulations. The whole Victoria VR world is created to be a universal platform for all virtual realities, decentralized applications, and games, collectively forming a metaverse. This Victoria VR World has games, virtual galleries, quests, and never-ending adventure. Apart from this, there is this Big Market VR where the users can exchange NFTs in 3D! In addition, the users are rewarded for every activity in the VR world.

VR is the governance token of the Victoria VR network. According to the whitepaper, VR is an ERC-20 standard token. Users can purchase VR Lands, NFTs, resources, items, objects, tickets, clothing, courses (lessons), documents, art, or special keys with this token. Users can also “mine” the VR token with their activity in Virtual Reality. The users can get VR tokens through various activities, such as Buying, Trading, Mining, and Staking. The total supply of VR tokens is 16,800,000,000 VR.

Ondrej Dobrusky and Adam Bem are the founders of the Victoria VR network. Ondrej is the CEO, while Adam is the COO of the project. According to the whitepaper, the network claims to have achieved several milestones. In quarter one of 2021, the network launched its ICO (Initial Coin Offerings). In quarter two of 2021, it launched a VR gallery. Later, in quarter four of 2021, it launched the VR lands gallery and The Big Market VR.

We update our Victoria VR to USD currency in real-time. Get the live price of Victoria VR on Coinbase.

The current market cap of Victoria VR is $59.158M. A high market cap implies that the asset is highly valued by the market.

The all-time high of Victoria VR is $0.71. This all-time high is highest price paid for Victoria VR since it was launched.

Over the last 24 hours, the trading volume of Victoria VR is $928.658K.

Assets that have a similar market cap to Victoria VR include GeorgePlaysClashRoyale, Matrixdock Gold, Useless Coin, and many others. To see a full list, see our comparable market cap assets.

The current circulating supply of Victoria VR is 17 billion.

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Social stats

Popularity in posts

#2227

Contributors

10

Posts

51

% About Victoria VR

0.004%

Articles

1

X (Twitter)

60.98% bullish

Sentiment

5.0 ★

Highlights

10 unique individuals are talking about Victoria VR and it is ranked #2,227 in most mentions and activity from collected posts. In the last 24 hours, across all social media platforms, Victoria VR has an average sentiment score of 5.0 out of 5. Finally, Victoria VR is becoming less newsworthy, with 1 news articles published about Victoria VR.

On Twitter, people are mostly bullish about Victoria VR. There were 62.5% of tweets with bullish sentiment compared to 2.5% of tweets with a bearish sentiment about Victoria VR. 37.5% of tweets were neutral about Victoria VR. These sentiments are based on 41 tweets.

On Reddit, Victoria VR was mentioned in 1 Reddit posts and there were 1 comments about Victoria VR. On average, there were less upvotes compared to downvotes on Reddit posts and more upvotes compared to downvotes on Reddit comments.

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