Convert Victoria VR VR to South Korean Won KRW
VR to KRW: 1 Victoria VR converts to ₩2.32 KRW as of April 5 at 4:25 PM
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About Victoria VR
Victoria VR is climbing this week. The current price of Victoria VR is ₩2.32 per VR. With a circulating supply of 16,800,000,000 VR, it means that Victoria VR has a total market cap of ₩38,966,861,732.45. The amount of Victoria VR traded has risen by ₩54,106,360 in the last 24 hours, which is a 3.99% increase. Additionally, in the last day, ₩1,355,921,458 worth of VR has been traded.
The exchange rate of Victoria VR is decreasing. The current value of 1 VR is ₩2.32 KRW. In other words, to buy 5 Victoria VR, it would cost you ₩11.60 KRW. Inversely, ₩1 KRW would allow you to trade for 0.4312 VR while ₩50 KRW would convert to 21.56 VR, not including platform or gas fees.
In the last 7 days, the exchange rate has fallen by 4.24%. Meanwhile, in the last 24 hours, the rate has changed by 0.18%, and that the highest exchange rate of 1 VR to KRW was ₩2.33 KRW and the lowest 24 hour value was 1 VR for ₩2.31 KRW. Last month, 1 VR was worth ₩3.40 KRW. Today, it's down 32.75%. Looking back a year, Victoria VR has changed by ₩5.14 KRW. That means that in a single year, the value of Victoria VR has shrank by 56.45%.
Victoria VR Market Stats
Victoria VR: Open-Source AI Platform for the 3D Internet Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet. Key Sectors and Applications • AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors • Generative AI: Spatial models convert text to assets, worlds, and logic. • AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks • AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync). • Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop. • Enterprise Applications: No-code twins, configurators, virtual stores and showrooms. • Education & Training: No-code modules for simulations, learning, and workforce training. • Gaming: Games and experiences building, AI avatars and cross-platform publishing. • AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data. • Generative AI: Prompt-based creation of environments, assets, and logic. • AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees. • Spatial Computing: Cross-platform tools enabling real-time interactive applications. • Education & Training: No-code modules for simulations, learning, and workforce training. • Enterprise Applications: Collaboration, data visualization, and AI copilots for operations. • AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services. Core Components of the Platform • VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins. • AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge). • AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration. • AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises. • Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy. Target Audiences • Independent creators & studios – zero-code content creation. • Brands & retail – virtual storefronts, AI-powered customer service. • Education & training providers – simulations and AI tutors. • Enterprises – AI copilots, collaboration environments, and spatial data rooms. • General users – immersive applications with built-in onboarding experiences. Why It Matters • Time-to-content collapses: Creation cycles shrink from weeks to hours. • Accessibility: Zero-code tools and cross-device access reduce entry barriers. • Economy with utility: $VR token underpins transactions, subscriptions, and rewards. • Sustainability: Utility-driven design replaces speculative models. • Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade
Conversion tables
VR to KRW values from Today at 4:25 pm
0.5 VR = ₩1.16 KRW |
1 VR = ₩2.32 KRW |
5 VR = ₩11.60 KRW |
10 VR = ₩23.19 KRW |
50 VR = ₩115.96 KRW |
100 VR = ₩231.92 KRW |
500 VR = ₩1,159.62 KRW |
1,000 VR = ₩2,319.24 KRW |
KRW to VR values from Today at 4:25 pm
₩1 KRW = 0.2156 VR |
₩1 KRW = 0.4312 VR |
₩5 KRW = 2.16 VR |
₩10 KRW = 4.31 VR |
₩50 KRW = 21.56 VR |
₩100 KRW = 43.12 VR |
₩500 KRW = 215.59 VR |
₩1,000 KRW = 431.18 VR |
VR to KRW over time
VR | Today | 24H 100.00% | 1M 100.00% | 1Y 100.00% |
|---|---|---|---|---|
0.5 VR | ₩1.16 KRW | ₩1.16 KRW | ₩1.70 KRW | ₩2.57 KRW |
1 VR | ₩2.32 KRW | ₩2.32 KRW | ₩3.40 KRW | ₩5.14 KRW |
5 VR | ₩11.60 KRW | ₩11.61 KRW | ₩16.99 KRW | ₩25.71 KRW |
10 VR | ₩23.19 KRW | ₩23.23 KRW | ₩33.98 KRW | ₩51.42 KRW |
50 VR | ₩115.96 KRW | ₩116.13 KRW | ₩169.89 KRW |